Archive for the ‘Ninject’ Category
  • Ninject knows a new trick
    by Ivan Porto Carrero
    Posted March 15th, 2009 at 1:32 am
    Earlier this week Nate already said that I was doing some work on Ninject, now I have it working :).  Everything I’m about to talk about is currently in the master tree of the ninject github repository.  Getting IronRuby to play nice with Ninject was surprisingly easy :), (more...)...
  • Taking Ninject to new places
    by Ivan Porto Carrero
    Posted April 23rd, 2008 at 6:36 am
    When I started looking at Ninject I was pretty impressed by how nice the code looks and how well the project has been put together. Nate had been profiling the project yesterday and it performs slightly better than its cousin from the Castle framework but that difference is almost negligible. However I recommend you download the Ninject framework and just look at its codebase because it may teach you some new tricks or give you some new insights. The rest of this post will explain a small MVP f...
  • Ninject (Part 2): Customizing your infrastructure for logging
    by Ivan Porto Carrero
    Posted April 18th, 2008 at 11:09 am
    Yesterday we had a little introduction to Ninject. Today I'd like to examine what's involved in getting some AOP style logging going for your application. I find that there are only very few places where I'm logging something that steps out of the bounds of being called at the end of the method when things succeed. I'm generally more interested in what happens when things go wrong and that's when I log the exception. In some cases I'll be  interested in the actual parameters. The code I'm ...
  • Ninject: Getting all the stuff you’ll need
    by Ivan Porto Carrero
    Posted April 17th, 2008 at 11:13 am
    I have a new project I started and I could reevaluate my toolset :) I decided to take a closer look at Ninject, Moq and NSpecify.  Moq has been talked about enough I think, a really nice way of mocking and I will definitely be using more of it. My original plan was to write one big blog post.. but it is going to be far too long, so I'm breaking it up in smaller bite size pieces. What I did was download the code, have it rest on my pc for about a week, updated again when I really got round ...
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